Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Serra's Blessing

1W · Enchantment

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Similar cards

Color identity:
NameManaTypeText
Vampirism 1BEnchantment — Aura Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.
Volatile Claws 2RInstant Until end of turn, creatures you control get +2/+0 and gain all creature types.
Eiganjo Uprising XRWSorcery Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.
Return of the Wildspeaker 4GInstant Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.
Might of the Masses GInstant Target creature gets +1/+1 until end of turn for each creature you control.
Titanic Ultimatum RRGGGWWSorcery Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.
Invasion of Belenon 2WBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Belenon enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance.
A-Dungeon Descent Land {T}: Add {C}. {1}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.
Stalwart Shield-Bearers 1WCreature — Human Soldier Defender Other creatures you control with defender get +0/+2. 0/3
Crashing Drawbridge 2Artifact Creature — Wall Defender {T}: Creatures you control gain haste until end of turn. 0/4
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