M:tG card similarity search
2W · Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
Name | Mana | Type | Text |
---|---|---|---|
Aspect of Manticore | 2R | Enchantment — Aura | Flash Enchant creature When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn. Enchanted creature gets +2/+0. |
Military Discipline | W | Enchantment — Aura | Flash Enchant creature When Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn. Enchanted creature gets +1/+0. |
Valorous Charge | 1WW | Sorcery | White creatures get +2/+0 until end of turn. |
Gearsmith Prodigy | U | Creature — Human Artificer | Gearsmith Prodigy gets +1/+0 as long as you control an artifact. 1/2 |
Inventor's Apprentice | R | Creature — Human Artificer | Inventor's Apprentice gets +1/+1 as long as you control an artifact. 1/2 |
Cloak of the Philosopher | Hero Artifact — Equipment | Equipped creature gets +1/+1. {2}: Untap equipped creature. Equip {2} | |
Griffin Rider | 1W | Creature — Human Knight | As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying. 1/1 |
Anurid Barkripper | 1GG | Creature — Frog Beast | Threshold — Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. 2/2 |
Davriel's Withering | B | Instant | Target creature an opponent controls perpetually gets -1/-2. |
Control Magic | 2UU | Enchantment — Aura | Enchant creature You control enchanted creature. |