Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Serra's Guardian

4WW · Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance. 5/5

Similar cards

Color identity:
NameManaTypeText
Arnjlot's Ascent 1UUEnchantment Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Target creature gains flying until end of turn.
Duke Ulder Ravengard 4RWLegendary Creature — Human Noble Soldier At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 5/5
Elven Riders 3GGCreature — Elf Elven Riders can't be blocked except by Walls and/or creatures with flying. 3/3
Crossway Troublemakers 5BCreature — Vampire Attacking Vampires you control have deathtouch and lifelink. Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card. 5/5
Tactical Advantage WInstant Target blocking or blocked creature you control gets +2/+2 until end of turn.
Tuinvale Guide 3WCreature — Faerie Scout Flying Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn. 2/3
Caparocti Sunborn 2RWLegendary Creature — Human Soldier Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 4/4
Vampire Nocturnus 1BBBCreature — Vampire Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. 3/3
Esquire of the King WCreature — Human Soldier {4}{W}, {T}: Creatures you control get +1/+1 until end of turn. This ability costs {2} less to activate if you control a legendary creature. 1/1
Start Your Engines 3RSorcery Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
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