M:tG card similarity search
4WW · Creature — Angel
Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance. 5/5
Name | Mana | Type | Text |
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Shadow Rider | 2BB | Creature — Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 3/3 |
Citadel Castellan | 1GW | Creature — Human Knight | Vigilance (Attacking doesn't cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) 2/3 |
Belligerent Sliver | 2R | Creature — Sliver | Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.) 2/2 |
Devout Invocation | 6W | Sorcery | Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way. |
Tireless Hauler | 4G | Creature — Human Werewolf | Vigilance Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/5 |
Steadfast Sentinel | 3W | Creature — Human Cleric | Vigilance Eternalize {4}{W}{W} ({4}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.) 2/3 |
Tiana, Angelic Mechanic | 1RW | Legendary Creature — Angel Artificer | Flying When Tiana, Angelic Mechanic or another legendary creature you control crews a Vehicle, that Vehicle perpetually gets +1/+0. 3/2 |
Benalish Faithbonder | 1W | Creature — Human Cleric | Vigilance Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 1/3 |
Windreaper Falcon | 1RG | Creature — Bird | Flying, protection from blue 1/1 |
Luminous Broodmoth | 2WW | Creature — Insect | Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it. 3/4 |