Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Serra's Sanctum

· Legendary Land

{T}: Add {W} for each enchantment you control.

Similar cards

Color identity:
NameManaTypeText
Fumble 1UInstant Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.
Paragon of Gathering Mists 3UCreature — Human Wizard Other blue creatures you control get +1/+1. {U}, {T}: Another target blue creature you control gains flying until end of turn. 2/2
Evil Presents 2BBSorcery Put a creature card from your hand into play under target opponent's control. That creature attacks each turn if able... and always attacks its controller.
Overseer of Vault 76 2WLegendary Creature — Human Advisor First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76. At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn. 3/3
Scoria Cat 3RRCreature — Cat Scoria Cat gets +3/+3 as long as you control no untapped lands. 3/3
Busted! 1UInstant Counter target spell unless its controller pays {X}, where X is the number of words in the name with the most words among permanents you control.
Winged Portent 1UUInstant Cleave {4}{G}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw a card for each creature [with flying] you control.
Kor Bladewhirl 1WCreature — Kor Soldier Ally Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn. 2/2
Triumph of Gerrard 1WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on target creature you control with the greatest power. III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
Struggle for Skemfar 3GSorcery Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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