Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Serra Advocate

3W · Creature — Angel

Flying {T}: Target attacking or blocking creature gets +2/+2 until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
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Marauding Knight 2BBCreature — Phyrexian Zombie Knight Protection from white Marauding Knight gets +1/+1 for each Plains your opponents control. 2/2
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Marsh Casualties BBSorcery Kicker {3} (You may pay an additional {3} as you cast this spell.) Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.
Stubborn Burrowfiend 1GCreature — Badger Beast Mount Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 2/2
Ordruun Veteran 2RWCreature — Minotaur Soldier Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.) 3/1
Mordor Trebuchet 2BArtifact Creature — Wall Defender Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at end of combat. 1/4
Crackling Club REnchantment — Aura Enchant creature Enchanted creature gets +1/+0. Sacrifice Crackling Club: It deals 1 damage to target creature.
Aradesh, the Founder 2WLegendary Creature — Human Soldier Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card. 1/4
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