Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Serra Avenger

WW · Creature — Angel

You can't cast this spell during your first, second, or third turns of the game. Flying, vigilance 3/3

Similar cards

Color identity:
NameManaTypeText
Crystalline Giant 3Artifact Creature — Giant At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant. 3/3
Sphinx of the Steel Wind 5WUBArtifact Creature — Sphinx Flying, first strike, vigilance, lifelink, protection from red and from green 6/6
Yawgmoth's Agenda 3BBEnchantment You can't cast more than one spell each turn. You may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere, exile it instead.
Rapid Fire 3WInstant Cast this spell only before blockers are declared. Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Parhelion II 6WWLegendary Artifact — Vehicle Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) 5/5
Angelic Skirmisher 4WWCreature — Angel Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. 4/4
Vampire Nighthawk 1BBCreature — Vampire Shaman Flying, deathtouch, lifelink 2/3
Derelor 3BCreature — Thrull Black spells you cast cost {B} more to cast. 4/4
Steppe Glider 4WCreature — Elemental Flying, vigilance {1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn. 2/4
Forced Fruition 4UUEnchantment Whenever an opponent casts a spell, that player draws seven cards.
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