M:tG card similarity search
WW · Creature — Angel
You can't cast this spell during your first, second, or third turns of the game. Flying, vigilance 3/3
Name | Mana | Type | Text |
---|---|---|---|
Gwaihir the Windlord | 4WU | Legendary Creature — Bird Noble | This spell costs {2} less to cast as long as you've drawn two or more cards this turn. Flying, vigilance Other Birds you control have vigilance. 4/4 |
Pirate's Landing | R | Sorcery | Draw a card. If mana from a Treasure was spent to cast this spell, seek a Pirate card instead. |
Wary Okapi | 2G | Creature — Antelope | Vigilance 3/2 |
Quick Sliver | 1G | Creature — Sliver | Flash Any player may cast Sliver spells as though they had flash. 1/1 |
Radiant, Archangel | 3WW | Legendary Creature — Angel | Flying, vigilance Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield. 3/3 |
Heir to the Night | Creature — Vampire Berserker | Flying 3/2 | |
Soul of the Rapids | 3UU | Creature — Elemental | Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/2 |
Archon of Valor's Reach | 4GW | Creature — Archon | Flying, vigilance, trample As Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker. Players can't cast spells of the chosen type. 5/6 |
Jade Leech | 2GG | Creature — Leech | Green spells you cast cost {G} more to cast. 5/5 |
Infernal Pet | 2B | Creature — Imp | Whenever you cast your second spell each turn, put a +1/+1 counter on Infernal Pet and it gains flying until end of turn. 2/2 |