M:tG card similarity search
WW · Creature — Angel
You can't cast this spell during your first, second, or third turns of the game. Flying, vigilance 3/3
Name | Mana | Type | Text |
---|---|---|---|
Surge of Brilliance | 1U | Instant | Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Bear with Set's Mechanic | 1G | Creature — Bear | Vigilance Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.) 2/2 |
Skittering Cicada | 3 | Creature — Insect | Flash You may cast colorless spells as though they had flash. Whenever you cast a colorless spell, until end of turn, Skittering Cicada gains trample and gets +X/+X, where X is that spell's mana value. 2/2 |
Nip Gwyllion | W/B | Creature — Hag | Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/1 |
Nassari, Dean of Expression | 3RR | Legendary Creature — Efreet Shaman | At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. Whenever you cast a spell from exile, put a +1/+1 counter on Nassari, Dean of Expression. 4/4 |
Deathgaze Cockatrice | 2BB | Creature — Cockatrice | Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/2 |
Arjun, the Shifting Flame | 4UR | Legendary Creature — Sphinx Wizard | Flying Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. 5/5 |
Roiling Vortex | 1R | Enchantment | At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player. {R}: Your opponents can't gain life this turn. |
Concerted Effort | 2WW | Enchantment | At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. |
Colfenor's Plans | 2BB | Enchantment | When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down. You may look at the cards exiled with Colfenor's Plans, and you may play lands and cast spells from among those cards. Skip your draw step. You can't cast more than one spell each turn. |