Card Codex

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17 May 2024: Card library updated.

Serra Paragon

2WW · Creature — Angel

Flying Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life." 3/4

Similar cards

Color identity:
NameManaTypeText
Join the Dead 1BBInstant Target creature gets -5/-5 until end of turn. Descend 4 — That creature gets -10/-10 until end of turn instead if there are four or more permanent cards in your graveyard.
Spikefield Hazard RInstant Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
Blim, Comedic Genius 2BRLegendary Creature — Imp Flying Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own. 4/3
Tormented Hero BCreature — Human Warrior Tormented Hero enters the battlefield tapped. Heroic — Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way. 2/1
Magus of the Future 2UUUCreature — Human Wizard Play with the top card of your library revealed. You may play lands and cast spells from the top of your library. 2/3
Barishi 2GGCreature — Elemental When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library. 4/3
Suspend UInstant Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Killer Whale 3UUCreature — Whale {U}: Killer Whale gains flying until end of turn. 3/5
Steeple Creeper 2GCreature — Frog Snake {3}{U}: Steeple Creeper gains flying until end of turn. 4/2
Over the Top 5RRSorcery Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.
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