M:tG card similarity search
3WW · Creature — Angel Soldier
Flying Whenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature. 2/4
Name | Mana | Type | Text |
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Ramos, Dragon Engine | 6 | Legendary Artifact Creature — Dragon | Flying Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn. 4/4 |
Commander Eesha | 2WW | Legendary Creature — Bird Soldier | Flying, protection from creatures 2/4 |
Devil K. Nevil | 2R | Legendary Creature — Devil Performer | Haste When Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.) 2/1 |
Trap Essence | GUR | Instant | Counter target creature spell. Put two +1/+1 counters on up to one target creature. |
Celestial Judgment | 4WW | Sorcery | For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way. |
Murder of Crows | 3UU | Creature — Bird | Flying Whenever another creature dies, you may draw a card. If you do, discard a card. 4/4 |
Shadow Glider | 2W | Creature — Kor Soldier | Flying 2/2 |
Fuss | 2R/W | Instant | Put a +1/+1 counter on each attacking creature you control. |
Sludge Strider | 1WUB | Artifact Creature — Insect | Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. 3/3 |
Ronin Warclub | 3 | Artifact — Equipment | Equipped creature gets +2/+1. Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) |