M:tG card similarity search
3WW · Creature — Angel Soldier
Flying Whenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature. 2/4
Name | Mana | Type | Text |
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Dwarven Thaumaturgist | 2R | Creature — Dwarf Shaman | {T}: Switch target creature's power and toughness until end of turn. 1/2 |
The Provider | Hero | Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness. | |
Livio, Oathsworn Sentinel | 1W | Legendary Creature — Human Knight | {1}{W}: Choose another target creature. Its controller may exile it with an aegis counter on it. {2}{W}, {T}: Return all exiled cards with aegis counters on them to the battlefield under their owners' control. Partner (You can have two commanders if both have partner.) 2/2 |
Vebulid | B | Creature — Phyrexian Horror | Vebulid enters the battlefield with a +1/+1 counter on it. At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid. When Vebulid attacks or blocks, destroy it at end of combat. 0/0 |
Skyswimmer Koi | 3U | Creature — Fish | Flying Whenever an artifact enters the battlefield under your control, you may draw a card. If you do, discard a card. 3/3 |
Anointer Priest | 1W | Creature — Human Cleric | Whenever a creature token enters the battlefield under your control, you gain 1 life. Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) 1/3 |
Tandem Takedown | 1GG | Instant | Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle. |
Angelic Cub | 1W | Creature — Cat Angel | Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as Angelic Cub has three or more +1/+1 counters on it, it has flying. 1/1 |
Aerial Guide | 2U | Creature — Drake | Flying Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn. 2/2 |
Bard Class | RG | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them. {R}{G}: Level 2 Legendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay. {3}{R}{G}: Level 3 Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn. |