M:tG card similarity search
4 · Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. {T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Voidmage Apprentice | 1U | Creature — Human Wizard | Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Voidmage Apprentice is turned face up, counter target spell. 1/1 |
| Nivmagus Elemental | U/R | Creature — Elemental | Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.) 1/2 |
| Dismal Failure | 2UU | Instant | Counter target spell. Its controller discards a card. |
| Farmstead Gleaner | 3 | Artifact Creature — Scarecrow | Farmstead Gleaner doesn't untap during your untap step. {2}, {Q}: Put a +1/+1 counter on Farmstead Gleaner. ({Q} is the untap symbol.) 2/2 |
| A-Dissonant Wave | 2G | Instant — Adventure | Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.) |
| Dissonant Wave | 2G | Instant — Adventure | Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.) |
| Kazarov, Sengir Pureblood | 5BB | Legendary Creature — Vampire | Flying Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood. {3}{R}: Kazarov deals 2 damage to target creature. 4/4 |
| Awakening | 2GG | Enchantment | At the beginning of each upkeep, untap all creatures and lands. |
| Forcemage Advocate | 1G | Creature — Centaur Shaman | {T}: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature. 2/1 |
| Foam Weapons Kiosk | Artifact — Attraction | Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn. |