M:tG card similarity search
3 · Artifact
Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank. {3}, {T}, Remove a charge counter from Serum Tank: Draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Niv-Mizzet, Parun | UUURRR | Legendary Creature — Dragon Wizard | This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card. 5/5 |
| Benevolent Geist | Creature — Spirit Wizard | Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. 2/2 | |
| Bounty Board | 3 | Artifact | {T}: Add one mana of any color. {1}, {T}: Put a bounty counter on target creature. Activate only as a sorcery. Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life. |
| Garruk the Slayer | Legendary Planeswalker — Garruk | [0]: Put a 2/2 green Wolf creature token onto the battlefield. [+4]: Target Wolf creature gets +1/+0 and gains deathtouch until end of turn. [−10]: Destroy target creature. Put loyalty counters on Garruk the Slayer equal to that creature's toughness. [−25]: Destroy all creatures Garruk the Slayer doesn't control. Loyalty 20 | |
| Chrome Replicator | 5 | Artifact Creature — Construct | When Chrome Replicator enters the battlefield, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token. 4/4 |
| Phyrexian Hydra | 3GG | Creature — Phyrexian Hydra | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) If damage would be dealt to Phyrexian Hydra, prevent that damage. Put a -1/-1 counter on Phyrexian Hydra for each 1 damage prevented this way. 7/7 |
| Lieutenants of the Guard | 4W | Creature — Human Soldier | Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote. 2/2 |
| Favored Hoplite | W | Creature — Human Soldier | Heroic — Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn. 1/2 |
| Collective Unconscious | 4GG | Sorcery | Draw a card for each creature you control. |
| Path of Discovery | 3G | Enchantment | Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) |