M:tG card similarity search
1GG · Creature — Human Druid
When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) 2/2
Name | Mana | Type | Text |
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Pathfinding Axejaw | 3G | Creature — Dinosaur | When Pathfinding Axejaw enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 4/3 |
Phyrexian Delver | 3BB | Creature — Phyrexian Zombie | When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value. 3/2 |
Kiora's Dambreaker | 5U | Creature — Leviathan | When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 5/6 |
Hallowed Priest | 1W | Creature — Human Cleric | Whenever you gain life, put a +1/+1 counter on Hallowed Priest. 1/1 |
Cerise, Slayer of Fear | 3WW | Legendary Creature — Human Cleric Knight | First strike, lifelink At the beginning of your postcombat main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn. 5/5 |
Planeswalker's Mirth | 2W | Enchantment | {3}{W}: Target opponent reveals a card at random from their hand. You gain life equal to that card's mana value. |
Thorn of the Black Rose | 3B | Creature — Human Assassin | Deathtouch When Thorn of the Black Rose enters the battlefield, you become the monarch. 1/3 |
Tainted Remedy | 2B | Enchantment | If an opponent would gain life, that player loses that much life instead. |
Courier Griffin | 3W | Creature — Griffin | Flying When Courier Griffin enters the battlefield, you gain 2 life. 2/3 |
Jadelight Ranger | 1GG | Creature — Merfolk Scout Ranger | When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.) 2/1 |