M:tG card similarity search
1G · Creature — Human Warrior
Constellation — Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn. 2/1
Name | Mana | Type | Text |
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Gatebreaker Ram | 2G | Creature — Sheep | Gatebreaker Ram gets +1/+1 for each Gate you control. As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample. 2/2 |
Spiderwig Boggart | 2B | Creature — Goblin Shaman | When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2 |
Rogue Refiner | 1GU | Creature — Human Rogue | When Rogue Refiner enters the battlefield, draw a card and you get {E}{E} (two energy counters). 3/2 |
Cave Sense | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.) |
Volcanic Strength | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.) |
Lictor | 3G | Creature — Tyranid | Flash Pheromone Trail — When Lictor enters the battlefield, if a creature entered the battlefield under an opponent's control this turn, create a 3/3 green Tyranid Warrior creature token with trample. 3/3 |
Invasion of Kylem | 2RW | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn. |
Riveteers Decoy | 1G | Creature — Human Warrior | Riveteers Decoy must be blocked if able. Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 3/1 |
Dimir Informant | 2U | Creature — Human Rogue | When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 1/4 |
Cagemail | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and can't attack. |