M:tG card similarity search
1G · Enchantment — Aura
Enchant creature you control When Setessan Training enters the battlefield, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Name | Mana | Type | Text |
---|---|---|---|
Claustrophobia | 1UU | Enchantment — Aura | Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
Roots | 3G | Enchantment — Aura | Enchant creature without flying When Roots enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
Runner's Bane | 1U | Enchantment — Aura | Enchant creature with power 3 or less When Runner's Bane enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
Sleep Paralysis | 3U | Enchantment — Aura | Enchant creature When Sleep Paralysis enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
Waterknot | 1UU | Enchantment — Aura | Enchant creature When Waterknot enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
Sage of Shaila's Claim | 1G | Creature — Elf Druid | When Sage of Shaila's Claim enters the battlefield, you get {E}{E}{E} (three energy counters). 2/1 |
Teferi's Tutelage | 2U | Enchantment | When Teferi's Tutelage enters the battlefield, draw a card, then discard a card. Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.) |
Mesmerizing Dose | 1UU | Enchantment — Aura | Enchant creature When Mesmerizing Dose enters the battlefield, tap enchanted creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Enchanted creature doesn't untap during its controller's untap step. |
Shoulder to Shoulder | 2W | Sorcery | Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card. |
Temple Bell | 3 | Artifact | {T}: Each player draws a card. |