Card Codex

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17 May 2024: Card library updated.

Seton's Scout

1G · Creature — Centaur Druid Scout Archer

Reach (This creature can block creatures with flying.) Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard. 2/1

Similar cards

Color identity:
NameManaTypeText
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Split the Spoils 2GSorcery Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
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Merfolk Cave-Diver 2UCreature — Merfolk Scout Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn. 2/4
Frankenstein's Monster XBBCreature — Zombie As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it. 0/1
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