M:tG card similarity search
GGG · Legendary Creature — Centaur Druid
Tap an untapped Druid you control: Add {G}. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Mana Abundance | 2R | World Enchantment | If a player would add mana, instead all players add that mana. |
Sole Performer | 2GG | Creature — Elf Performer | {T}: Add {T}{T}. Activate only once each turn. (While activating an ability, use {T} rather than tapping the permanent to pay for {T}.) 2/2 |
Village Bell-Ringer | 2W | Creature — Human Scout | Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control. 1/4 |
Noxious Bayou | Land | {T}: Add {B} or {G}. You get a poison counter. | |
Krosan Restorer | 2G | Creature — Human Druid | {T}: Untap target land. Threshold — {T}: Untap up to three target lands. Activate only if seven or more cards are in your graveyard. 1/2 |
Leyline of Abundance | 2GG | Enchantment | If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional {G}. {6}{G}{G}: Put a +1/+1 counter on each creature you control. |
Skyshroud Troopers | 3G | Creature — Elf Druid Warrior | {T}: Add {G}. 3/3 |
Millikin | 2 | Artifact Creature — Construct | {T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.) 0/1 |
Heavy Arbalest | 3 | Artifact — Equipment | Equipped creature doesn't untap during its controller's untap step. Equipped creature has "{T}: This creature deals 2 damage to any target." Equip {4} |
Rite of Flame | R | Sorcery | Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard. |