M:tG card similarity search
GGG · Legendary Creature — Centaur Druid
Tap an untapped Druid you control: Add {G}. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Kessig Naturalist | RG | Creature — Human Werewolf | Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2 |
| Field Surgeon | 1W | Creature — Human Cleric | Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. 1/1 |
| Inquisitor Greyfax | 1WUB | Legendary Creature — Human Inquisitor | Vigilance Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance. Hunt for Heresy — {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 3/3 |
| Don't Move | 3WW | Sorcery | Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it. |
| Mind Games | U | Instant | Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) Tap target artifact, creature, or land. |
| Ring of Gix | 3 | Artifact | Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}, {T}: Tap target artifact, creature, or land. |
| Dermotaxi | 2 | Artifact — Vehicle | Imprint — As Dermotaxi enters the battlefield, exile a creature card from a graveyard. Tap two untapped creatures you control: Until end of turn, Dermotaxi becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types. 0/0 |
| Gerrard's Command | GW | Instant | Untap target creature. It gets +3/+3 until end of turn. |
| Inspirit | 2W | Instant | Untap target creature. It gets +2/+4 until end of turn. |
| Ornamental Courage | G | Instant | Untap target creature. It gets +1/+3 until end of turn. |