Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Settle the Wilds

2G · Sorcery

Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control.

Similar cards

Color identity:
NameManaTypeText
Soulstealer Axe 1Artifact — Equipment Equipped creature has trample. Whenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage. Equip {2}
Dark Confidant 1BCreature — Human Wizard At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. 2/1
Case of the Shattered Pact 2Enchantment — Case When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
Roaring Earth 1GEnchantment Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control. Channel — {X}{G}{G}, Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Natural Order 2GGSorcery As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle.
Hive of the Eye Tyrant Land If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped. {T}: Add {B}. {3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
Troublesome Spirit 2UUCreature — Spirit Flying At the beginning of your end step, tap all lands you control. 3/4
Vinesoul Spider 1GCreature — Elemental Spider Reach At the beginning of your end step, put a random land card from your library into your graveyard. 3/2
Tundra Kavu 2RCreature — Kavu {T}: Target land becomes a Plains or an Island until end of turn. 2/2
Karn's Sylex 3Legendary Artifact Karn's Sylex enters the battlefield tapped. Players can't pay life to cast spells or to activate abilities that aren't mana abilities. {X}, {T}, Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.
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