M:tG card similarity search
2B · Instant
Target creature an opponent controls perpetually gets -2/-2 and gains "At the beginning of each upkeep, this creature perpetually gets -1/-1."
Name | Mana | Type | Text |
---|---|---|---|
Viashino Slasher | 1R | Creature — Viashino Warrior | {R}: Viashino Slasher gets +1/-1 until end of turn. 1/2 |
Cutthroat Maneuver | 3B | Instant | Up to two target creatures each get +1/+1 and gain lifelink until end of turn. |
Arcane Denial | 1U | Instant | Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. |
Pyroclast Consul | 3RR | Creature — Elemental Shaman | Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature. 3/3 |
Kaysa | 3GG | Legendary Creature — Elf Druid | Green creatures you control get +1/+1. 2/3 |
Retrieval Agent | 3U | Creature — Human Soldier | {2}: Retrieval Agent gets +1/-1 until end of turn. 2/5 |
Roc Hatchling | R | Creature — Bird | Roc Hatchling enters the battlefield with four shell counters on it. At the beginning of your upkeep, remove a shell counter from Roc Hatchling. As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying. 0/1 |
Circle of Confinement | 1W | Enchantment | When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life. |
Divine Intervention | 6WW | Enchantment | Divine Intervention enters the battlefield with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from Divine Intervention. When you remove the last intervention counter from Divine Intervention, the game is a draw. |
Dimensional Breach | 5WW | Sorcery | Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield. |