M:tG card similarity search
2B · Creature — Zombie
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) 2/1
Name | Mana | Type | Text |
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Infected Defector | 4W | Creature — Phyrexian Knight | When Infected Defector dies, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) 4/3 |
Fell Horseman | 3B | Creature — Zombie Knight | When Fell Horseman dies, put it on the bottom of its owner's library. 3/3 |
Defiler of Flesh | 2BB | Creature — Phyrexian Horror | Menace As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost {B} less to cast if you paid life this way. This effect reduces only the amount of black mana you pay. Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn. 4/4 |
Outlaw Stitcher | 3U | Creature — Human Warlock | When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot {4}{U} (You may pay {4}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 1/4 |
Bat Whisperer | 3B | Creature — Vampire | When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying. 4/2 |
Wretched Camel | 1B | Creature — Zombie Camel | When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card. 2/1 |
Night Scythe | 3 | Artifact — Vehicle | Flying Invasion Beams — When Night Scythe enters the battlefield, create a 2/2 black Necron Warrior artifact creature token. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 3/1 |
Lord of Lineage | Creature — Vampire | Flying Other Vampire creatures you control get +2/+2. {T}: Create a 2/2 black Vampire creature token with flying. 5/5 | |
Nurgle's Rot | B | Enchantment — Aura | Enchant creature an opponent controls When enchanted creature dies, return Nurgle's Rot to its owner's hand and you create a 1/3 black Demon creature token named Plaguebearer of Nurgle. |
Rite of Belzenlok | 2BB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create two 0/1 black Cleric creature tokens. III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you." |