Card Codex

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17 May 2024: Card library updated.

Shackle Slinger

2U · Creature — Human Soldier

Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 3/2

Similar cards

Color identity:
NameManaTypeText
Wei Elite Companions 4BCreature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 3/3
Wei Strike Force 2BCreature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 2/1
Wu Elite Cavalry 3UCreature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 2/3
Wu Light Cavalry 1UCreature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 1/2
Alaborn Musketeer 1WCreature — Human Soldier Reach (This creature can block creatures with flying.) 2/1
Roc Hunter 1RCreature — Human Soldier Reach 3/1
Magosi, the Waterveil Land Magosi, the Waterveil enters the battlefield tapped. {T}: Add {U}. {U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn. {T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.
Shadow in the Warp 1RGEnchantment The first creature spell you cast each turn costs {2} less to cast. Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player.
Labyrinth Champion 3RCreature — Human Warrior Heroic — Whenever you cast a spell that targets Labyrinth Champion, Labyrinth Champion deals 2 damage to any target. 2/2
Evolutionary Escalation 1GEnchantment At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
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