M:tG card similarity search
1U · Creature — Spirit
Flying Shacklegeist can block only creatures with flying. Tap two untapped Spirits you control: Tap target creature you don't control. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Referee Squad | 2U | Creature — Homunculus | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Vigilance When Referee Squad enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 2/2 |
Wind Sail | 1U | Sorcery | One or two target creatures gain flying until end of turn. |
Kiri-Onna | 4U | Creature — Spirit | When Kiri-Onna enters the battlefield, return target creature to its owner's hand. Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand. 2/2 |
Diregraf Ghoul | B | Creature — Zombie | Diregraf Ghoul enters the battlefield tapped. 2/2 |
Rotting Legion | 4B | Creature — Zombie | Rotting Legion enters the battlefield tapped. 4/5 |
Shambling Ghoul | 1B | Creature — Zombie | Shambling Ghoul enters the battlefield tapped. 2/3 |
Jokulmorder | 4UUU | Creature — Leviathan | Trample Jokulmorder enters the battlefield tapped. When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands. Jokulmorder doesn't untap during your untap step. Whenever you play an Island, you may untap Jokulmorder. 12/12 |
Tempest Caller | 2UU | Creature — Merfolk Wizard | When Tempest Caller enters the battlefield, tap all creatures target opponent controls. 2/3 |
Chasm Drake | 4U | Creature — Drake | Flying Whenever Chasm Drake attacks, target creature you control gains flying until end of turn. 3/3 |
Master of Diversion | 2W | Creature — Human Scout | Whenever Master of Diversion attacks, tap target creature defending player controls. 2/2 |