M:tG card similarity search
2W · Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. {W}: Return Shackles to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Flickering Spirit | 3W | Creature — Spirit | Flying {3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control. 2/2 |
Temple Thief | 1B | Creature — Human Rogue | Temple Thief can't be blocked by enchanted creatures or enchantment creatures. 2/2 |
Perilous Voyage | 1U | Instant | Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2. |
Nightclub Bouncer | 2UU | Creature — Human Rogue | Flash When Nightclub Bouncer enters the battlefield, return target nonland permanent an opponent controls to its owner's hand. It perpetually gains "This spell costs {2} more to cast." 2/3 |
Wellspring | 1GW | Enchantment — Aura | Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. |
The Millennium Calendar | 1 | Legendary Artifact | Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar. {2}, {T}: Double the number of time counters on The Millennium Calendar. When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life. |
Equestrian Skill | 3G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. As long as enchanted creature is a Human, it has trample. |
Out of Time | 1WW | Enchantment | When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.) |
Flying Crane Technique | 3URW | Instant | Untap all creatures you control. They gain flying and double strike until end of turn. |
Crypsis | 1U | Instant | Target creature you control gains protection from creatures your opponents control until end of turn. Untap it. |