Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shackles of Treachery

2R · Sorcery

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."

Similar cards

Color identity:
NameManaTypeText
Bloodscent 3GInstant All creatures able to block target creature this turn do so.
Taunting Challenge 1GGSorcery All creatures able to block target creature this turn do so.
Righteous Aura 1WEnchantment {W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Ahn-Crop Champion 2GWCreature — Human Warrior You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.) 4/4
Lacerate Flesh 4RSorcery Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Mercenaries 3WCreature — Human Mercenary {3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability. 3/3
Deep Water UUEnchantment {U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.
Subjugate the Hobbits 5UUSorcery Gain control of each noncommander creature with mana value 3 or less.
Vona, Butcher of Magan 3WBLegendary Creature — Vampire Knight Vigilance, lifelink {T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn. 4/4
The Red Terror 3RLegendary Creature — Tyranid Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror. 4/3
Page 512