Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shade's Breath

1B · Instant

Until end of turn, each creature you control becomes a black Shade and gains "{B}: This creature gets +1/+1 until end of turn."

Similar cards

Color identity:
NameManaTypeText
Savage Offensive 1RSorcery Kicker {G} (You may pay an additional {G} as you cast this spell.) Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.
Morphling 3UUCreature — Shapeshifter {U}: Untap Morphling. {U}: Morphling gains flying until end of turn. {U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Morphling gets +1/-1 until end of turn. {1}: Morphling gets -1/+1 until end of turn. 3/3
Gateway Shade 2BCreature — Shade {B}: Gateway Shade gets +1/+1 until end of turn. Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn. 1/1
Artificer's Dragon 6Artifact Creature — Dragon Flying {R}: Artifact creatures you control get +1/+0 until end of turn. Unearth {3}{R}{R} ({3}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/4
Kragma Butcher 2RCreature — Minotaur Warrior Inspired — Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn. 2/3
Daybreak Charger 1WCreature — Unicorn When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn. 3/1
Rakish Crew 2BEnchantment When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Genetic Recombinator Artifact — Contraption Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn.
Careful Cultivation 2GEnchantment — Aura Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}." Channel — {1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}."
Rubblebelt Boar 3RCreature — Boar When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn. 3/3
Page 60