Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shade's Form

1BB · Enchantment — Aura

Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." When enchanted creature dies, return that card to the battlefield under your control.

Similar cards

Color identity:
NameManaTypeText
Furnace Gremlin 1RCreature — Phyrexian Gremlin {1}{R}: Furnace Gremlin gets +1/+0 until end of turn. When Furnace Gremlin dies, incubate X, where X is its power. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) 1/2
Kithkin Daggerdare 1GCreature — Kithkin Soldier {G}, {T}: Target attacking creature gets +2/+2 until end of turn. 1/1
Demon of Wailing Agonies 3BBCreature — Demon Flying Lieutenant — As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature." 4/4
Eldrazi Skyspawner 2UCreature — Eldrazi Drone Devoid (This card has no color.) Flying When Eldrazi Skyspawner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." 2/1
Hunt for Specimens 1BSorcery Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Champion's Helm 3Artifact — Equipment Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1}
Contaminated Ground 1BEnchantment — Aura Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life.
Overwhelm 5GGSorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Creatures you control get +3/+3 until end of turn.
Fervent Charge 1RWBEnchantment Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Crime 3WBSorcery Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.
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