Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shade's Form

1BB · Enchantment — Aura

Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." When enchanted creature dies, return that card to the battlefield under your control.

Similar cards

Color identity:
NameManaTypeText
Riding the Dilu Horse 2GSorcery Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)
Switchgrass Grazer 2RRCreature — Horse Mount Haste Whenever Switchgrass Grazer attacks, it deals 1 damage to any target. If Switchgrass Grazer is saddled and a creature was dealt damage this way, that creature perpetually gains "This creature can't block" and "Damage isn't removed from this creature during cleanup steps." Saddle 1 4/4
Portcullis 4Artifact Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield.
Ichthyomorphosis 2UEnchantment — Aura Enchant creature Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.
Notorious Sliver War Stickers {TK}{TK} — {5}: Creatures you control get +1/+1 until end of turn. {TK}{TK}{TK} — Protection from creatures with two or more creature types {TK}{TK} — 3/3 {TK}{TK}{TK}{TK}{TK} — 9/6
Wicked Visitor 1BCreature — Nightmare Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life. 2/2
Borrowed Malevolence BInstant Escalate {2} (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +1/+1 until end of turn. • Target creature gets -1/-1 until end of turn.
Legion's Initiative RWEnchantment Red creatures you control get +1/+0. White creatures you control get +0/+1. {R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
Magus of the Tabernacle 3WCreature — Human Wizard All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." 2/6
Quick-Draw Dagger 3Artifact — Equipment Flash When Quick-Draw Dagger enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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