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17 May 2024: Card library updated.

Shadow in the Warp

1RG · Enchantment

The first creature spell you cast each turn costs {2} less to cast. Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player.

Similar cards

Color identity:
NameManaTypeText
The Pride of Hull Clade 10GLegendary Creature — Crocodile Elk Turtle This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. 2/15
Scour the Laboratory 4UUInstant Delirium — This spell costs {2} less to cast if there are four or more card types among cards in your graveyard. Draw three cards.
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Flame Rift 1RSorcery Flame Rift deals 4 damage to each player.
Sizzle 2RSorcery Sizzle deals 3 damage to each opponent.
Xenagos's Strike Sorcery Xenagos's Strike deals 4 damage to each player.
Monologue Tax 2WEnchantment Whenever an opponent casts their second spell each turn, you create a Treasure token.
Construction Arsonist 1RCreature — Goblin Rogue Wizard When Construction Arsonist enters the battlefield, you may choose an instant or sorcery card in your hand. If you do, that card perpetually incorporates {R} and gains "When you cast this spell, it deals 2 damage to each opponent." Whenever you cast a multicolored spell, Construction Arsonist gets +1/+1 until end of turn for each of that spell's colors. 2/2
The Great Henge 7GGLegendary Artifact This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
Disorienting Glower Sorcery Players can't cast spells until the Hydra's next turn.
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