M:tG card similarity search
4B · Creature — Vampire
Pay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) 4/3
Name | Mana | Type | Text |
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Phyrexian Tyranny | UBR | Enchantment | Whenever a player draws a card, that player loses 2 life unless they pay {2}. |
Deathgaze Cockatrice | 2BB | Creature — Cockatrice | Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/2 |
Serrated Scorpion | B | Creature — Scorpion | When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life. 1/2 |
Wind Shear | 2G | Instant | Attacking creatures with flying get -2/-2 and lose flying until end of turn. |
Archivist of Oghma | 1W | Creature — Halfling Cleric | Flash Whenever an opponent searches their library, you gain 1 life and draw a card. 2/2 |
Bane's Invoker | 1W | Creature — Human Cleric | Wind Walk — {8}: Up to two target creatures each get +2/+2 and gain flying until end of turn. 2/2 |
Decomposition | 1G | Enchantment — Aura | Enchant black creature Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.) When enchanted creature dies, its controller loses 2 life. |
Serene Steward | 1W | Creature — Human Cleric Ally | Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature. 2/2 |
Cleric Class | W | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness. |
Thistledown Duo | 2W/U | Creature — Kithkin Soldier Wizard | Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn. 2/2 |