Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shadowheart, Cleric of Trickery

1UB · Legendary Creature — Human Elf Cleric

Deathtouch At the beginning of your end step, Shadowheart, Cleric of Trickery deals 1 damage to each player. Whenever you lose life during your turn, draw a card. 4/4

Similar cards

Color identity:
NameManaTypeText
Grand Warlord Radha 2RGLegendary Creature — Elf Warrior Haste Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end. 3/4
War Oracle 2WWCreature — Human Cleric Lifelink (Damage dealt by this creature also causes you to gain that much life.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 3/3
Debt to the Deathless XWWBBSorcery Each opponent loses two times X life. You gain life equal to the life lost this way.
Meteor Swarm XRRRSorcery Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.
Liliana's Caress 1BEnchantment Whenever an opponent discards a card, that player loses 2 life.
Vizier of Deferment 2WCreature — Human Cleric Flash When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step. 2/2
Dynavolt Tower 3Artifact Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters). {T}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3 damage to any target.
Witch Hunter 2WWCreature — Human Cleric {T}: Witch Hunter deals 1 damage to target player or planeswalker. {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand. 1/1
Turn to Mist 1W/UInstant Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Skeleton Key 1Artifact — Equipment Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. Equip {2}
Page 245