Card Codex

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17 May 2024: Card library updated.

Shadrix Silverquill

3WB · Legendary Creature — Elder Dragon

Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control. 2/5

Similar cards

Color identity:
NameManaTypeText
Perish the Thought 2BSorcery Target opponent reveals their hand. You choose a card from it. That player shuffles that card into their library.
Loyal Drake 2UCreature — Drake Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card. 2/2
Arterial Flow 1BBSorcery Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
Mascot Exhibition 7Sorcery — Lesson Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
Run Ashore 4UUInstant Choose one or both — • The owner of target nonland permanent puts it on the top or bottom of their library. • Return target nonland permanent to its owner's hand.
Taborax, Hope's Demise 2BLegendary Creature — Demon Cleric Flying Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life. 2/2
Autonomous Assembler 5Artifact Creature — Assembly-Worker Prototype {1}{W} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Vigilance {1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control. 4/5
Soot Imp 1BBCreature — Imp Flying Whenever a player casts a nonblack spell, that player loses 1 life. 1/2
Suffer the Past XBInstant Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
Triumphant Getaway 1UBREnchantment Flash When Triumphant Getaway enters the battlefield, heist target opponent's library twice. Whenever you cast a spell you don't own, each opponent loses 2 life and you gain 2 life.
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