M:tG card similarity search
3W · Host Creature — Camel
When this creature enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Chosen by Heliod | 1W | Enchantment — Aura | Enchant creature When Chosen by Heliod enters the battlefield, draw a card. Enchanted creature gets +0/+2. |
Scavenged Weaponry | 2B | Enchantment — Aura | Enchant creature When Scavenged Weaponry enters the battlefield, draw a card. Enchanted creature gets +1/+1. |
Scourgemark | 1B | Enchantment — Aura | Enchant creature When Scourgemark enters the battlefield, draw a card. Enchanted creature gets +1/+0. |
Sheltering Boughs | 2G | Enchantment — Aura | Enchant creature When Sheltering Boughs enters the battlefield, draw a card. Enchanted creature gets +1/+3. |
Goblin Chieftain | 1RR | Creature — Goblin | Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste. 2/2 |
Blight-Breath Catoblepas | 4BB | Creature — Beast | When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 3/2 |
Steel Hellkite | 6 | Artifact Creature — Dragon | Flying {2}: Steel Hellkite gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn. 5/5 |
Alistair, the Brigadier | 1GWU | Legendary Creature — Human Soldier | Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control. 3/3 |
Alandra, Sky Dreamer | 2UU | Legendary Creature — Merfolk Wizard | Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand. 2/4 |
Inspiring Bard | 3G | Creature — Elf Bard | When Inspiring Bard enters the battlefield, choose one — • Bardic Inspiration — Target creature gets +2/+2 until end of turn. • Song of Rest — You gain 3 life. 3/3 |