Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shaggy Camel

3W · Host Creature — Camel

When this creature enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Now for Wrath, Now for Ruin! 3WSorcery Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
Buzz Buggy Artifact — Contraption Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn.
Mad Auntie 2BCreature — Goblin Shaman Other Goblin creatures you control get +1/+1. {T}: Regenerate another target Goblin. 2/2
Cave People 1RRCreature — Human Whenever Cave People attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 1/4
Hat Trick 1WInstant Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.
Radha, Coalition Warlord 2RGLegendary Creature — Elf Warrior Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control. 3/3
The Pride of Hull Clade 10GLegendary Creature — Crocodile Elk Turtle This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. 2/15
Trail of Mystery 1GEnchantment Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.
Terror of Mount Velus 5RRCreature — Dragon Flying, double strike When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn. 5/5
Glaive of the Guildpact 2Artifact — Equipment Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
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