Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shahrazad

WW · Sorcery

Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.

Similar cards

Color identity:
NameManaTypeText
Ponder USorcery Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Deepwood Ghoul 2BCreature — Zombie Pay 2 life: Regenerate Deepwood Ghoul. 2/1
Soldevi Steam Beast 5Artifact Creature — Beast Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. {2}: Regenerate Soldevi Steam Beast. 4/2
Hurkyl's Recall 1UInstant Return all artifacts target player owns to their hand.
Wanderguard Sentry 4UCreature — Drone When Wanderguard Sentry enters the battlefield, look at target opponent's hand. 3/3
Painful Truths 2BSorcery Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
Call In a Professional 2RInstant Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.)
The Provider Hero Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness.
Water Weird 3UCreature — Elemental Weird Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. {1}{U}: Water Weird gets +1/-1 until end of turn. 3/4
Case of the Burning Masks 1RREnchantment — Case When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls. To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.
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