M:tG card similarity search
WW · Sorcery
Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
Name | Mana | Type | Text |
---|---|---|---|
Mind Grind | XUB | Sorcery | Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0. |
Vertigo | R | Instant | Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn. |
Curfew | U | Instant | Each player returns a creature they control to its owner's hand. |
Heliod's Intervention | XWW | Instant | Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life. |
Aberrant | X1G | Creature — Tyranid Mutant | Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Heavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls. 0/0 |
Debt to the Kami | 2B | Instant | Choose one — • Target opponent exiles a creature they control. • Target opponent exiles an enchantment they control. |
Synthesis Pod | 3U/P | Artifact | ({U/P} can be paid with either {U} or 2 life.) {1}{U/P}, {T}, Exile a spell you control: Target opponent reveals cards from the top of their library until they reveal a card with mana value equal to 1 plus the exiled spell's mana value. Exile that card, then that player shuffles. You may cast that exiled card without paying its mana cost. |
Urza, Lord High Artificer | 2UU | Legendary Creature — Human Artificer | When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add {U}. {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost. 1/4 |
Insight | 2U | Enchantment | Whenever an opponent casts a green spell, you draw a card. |
Nature's Will | 2GG | Enchantment | Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. |