M:tG card similarity search
4W · Creature — Angel
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) Flying If Shalai's Acolyte was kicked, it enters the battlefield with two +1/+1 counters on it. 3/4
Name | Mana | Type | Text |
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Training Center | Land | Training Center enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {R}. | |
Undergrowth Stadium | Land | Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {G}. | |
Vault of Champions | Land | Vault of Champions enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {B}. | |
Brineborn Cutthroat | 1U | Creature — Merfolk Pirate | Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat. 2/1 |
Karmic Guide | 3WW | Creature — Angel Spirit | Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. 2/2 |
Chivalrous Chevalier | 4W | Artifact Creature — Cyborg Knight | Flying When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent. 3/3 |
Angel of Serenity | 4WWW | Creature — Angel | Flying When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands. 5/6 |
Drownyard Explorers | 3U | Creature — Human Wizard | When Drownyard Explorers enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/4 |
Sentry Bot | 4W | Artifact Creature — Robot | Flash This spell costs {1} less to cast for each creature attacking you. When Sentry Bot enters the battlefield, you get {E} for each creature attacking you. At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control. 2/5 |
Blood-Toll Harpy | 2B | Creature — Harpy | Flying When Blood-Toll Harpy enters the battlefield, each player loses 1 life. 2/1 |