M:tG card similarity search
1RGW · Legendary Creature — Angel Elf
Flying, vigilance Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent. 3/3
Name | Mana | Type | Text |
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Explosive Entry | 1R | Sorcery | Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature. |
Shapers of Nature | 1GU | Creature — Merfolk Shaman | {3}{G}: Put a +1/+1 counter on target creature. {2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card. 3/3 |
Invasion of Moag | 2GW | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Moag enters the battlefield, put a +1/+1 counter on each creature you control. |
Star Whale | 6UU | Creature — Alien Whale | Flying, vigilance Other creatures you control have ward {2}. Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 8/8 |
Vodalian Wave-Knight | 2WU | Creature — Merfolk Knight | Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control. 3/3 |
Stromkirk Patrol | 4B | Creature — Vampire Soldier | Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. 4/3 |
Spitemare | 2R/WR/W | Creature — Elemental | Whenever Spitemare is dealt damage, it deals that much damage to any target. 3/3 |
Sage of Hours | 1U | Creature — Human Wizard | Heroic — Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it. Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one. 1/1 |
Mazirek, Kraul Death Priest | 3BG | Legendary Creature — Insect Shaman | Flying Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control. 2/2 |
Oran-Rief Ooze | 2G | Creature — Ooze | When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it. 2/2 |