M:tG card similarity search
2G · Creature — Human Shaman
{T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells. Formidable — {9}{G}{G}, {T}: Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Oaken Siren | 1U | Artifact Creature — Siren Pirate | Flying, vigilance {T}: Add {U}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source. 1/2 |
Henge Walker | 3 | Artifact Creature — Golem | Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it. 2/2 |
Intrepid Hero | 2W | Creature — Human Soldier | {T}: Destroy target creature with power 4 or greater. 1/1 |
Firemind Vessel | 4 | Artifact | Firemind Vessel enters the battlefield tapped. {T}: Add two mana of different colors. |
Verdant Haven | 2G | Enchantment — Aura | Enchant land When Verdant Haven enters the battlefield, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
Piracy | UU | Sorcery | Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. |
Psychic Transfer | 4U | Sorcery | If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. |
Rahilda, Feral Outlaw | Legendary Creature — Werewolf | Double strike When Rahilda, Feral Outlaw deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Nightbound 2/2 | |
Shatter the Sky | 2WW | Sorcery | Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures. |
Stolen Strategy | 4R | Enchantment | At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. |