M:tG card similarity search
1BG · Creature — Elf Shaman
When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control. 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Waterwind Scout | 2U | Creature — Merfolk Scout | Flying When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") 2/2 |
| Forgotten Sentinel | 4 | Artifact Creature — Golem | Forgotten Sentinel enters the battlefield tapped. 4/3 |
| Rusted Sentinel | 4 | Artifact Creature — Golem | Rusted Sentinel enters the battlefield tapped. 3/4 |
| Erebos, God of the Dead | 3B | Legendary Enchantment Creature — God | Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) Your opponents can't gain life. {1}{B}, Pay 2 life: Draw a card. 5/7 |
| Shoal Serpent | 5U | Creature — Serpent | Defender Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn. 5/5 |
| Titania's Song | 3G | Enchantment | Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If Titania's Song leaves the battlefield, this effect continues until end of turn. |
| Champions of Archery | 3R | Legendary Creature — Human Archer | Reach Commanders you control get +X/+0, where X is the number of commanders you control. 1/4 |
| Arcane Lighthouse | Land | {T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. | |
| Thorn of the Black Rose | 3B | Creature — Human Assassin | Deathtouch When Thorn of the Black Rose enters the battlefield, you become the monarch. 1/3 |
| Twilight Prophet | 2BB | Creature — Vampire Cleric | Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. 2/4 |