Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shamanic Revelation

3GG · Sorcery

Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Similar cards

Color identity:
NameManaTypeText
Zur's Weirding 3UEnchantment Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Tide Drifter 1UCreature — Eldrazi Drone Devoid (This card has no color.) Other colorless creatures you control get +0/+1. 0/5
Commissar Severina Raine 1WBLegendary Creature — Human Soldier Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures. Summary Execution — {2}, Sacrifice another creature: You gain 2 life and draw a card. 2/2
Spiritualize 2WInstant Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card.
Luminescent Rain 2GInstant Choose a creature type. You gain 2 life for each permanent you control of that type.
Bar Entry 3WInstant Choose one — • Destroy target creature with power 4 or greater. • Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)
Sanguine Spy 2BCreature — Vampire Rogue Menace, lifelink {1}, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card. 2/3
Toil 2BSorcery Target player draws two cards and loses 2 life. Fuse (You may cast one or both halves of this card from your hand.)
Notion Thief 2UBCreature — Human Rogue Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card. 3/1
Twists and Turns GEnchantment If a creature you control would explore, instead you scry 1, then that creature explores. When Twists and Turns enters the battlefield, target creature you control explores. When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns.
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