M:tG card similarity search
3GG · Sorcery
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Name | Mana | Type | Text |
---|---|---|---|
Gerrard's Wisdom | 2WW | Sorcery | You gain 2 life for each card in your hand. |
Presence of the Wise | 2WW | Sorcery | You gain 2 life for each card in your hand. |
Aysen Bureaucrats | 1W | Creature — Human Advisor | {T}: Tap target creature with power 2 or less. 1/1 |
Convalescence | 1W | Enchantment | At the beginning of your upkeep, if you have 10 or less life, you gain 1 life. |
Congregate | 3W | Instant | Target player gains 2 life for each creature on the battlefield. |
Graf Mole | 2G | Creature — Mole Beast | Whenever you sacrifice a Clue, you gain 3 life. 2/4 |
Where Ancients Tread | 4R | Enchantment | Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to any target. |
Spark Reaper | 2B | Creature — Zombie | {3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card. 2/3 |
Words of Worship | 2W | Enchantment | {1}: The next time you would draw a card this turn, you gain 5 life instead. |
Heroes' Reunion | GW | Instant | Target player gains 7 life. |