M:tG card similarity search
3GG · Sorcery
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Name | Mana | Type | Text |
---|---|---|---|
Saddle of the Cavalier | 2G | Artifact — Equipment | Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less. Equip {3} |
Cyberman Patrol | 2 | Artifact Creature — Cyberman | Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.) 2/2 |
Death Cultist | B | Creature — Human Wizard | Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life. 1/1 |
Blastoderm | 2GG | Creature — Beast | Shroud (This creature can't be the target of spells or abilities.) Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) 5/5 |
Durkwood Baloth | 4GG | Creature — Beast | Suspend 5—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 5/5 |
Wurm's Tooth | 2 | Artifact | Whenever a player casts a green spell, you may gain 1 life. |
Sliver Hivelord | WUBRG | Legendary Creature — Sliver | Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.) 5/5 |
Secret Plans | GU | Enchantment | Face-down creatures you control get +0/+1. Whenever a permanent you control is turned face up, draw a card. |
Regal Force | 4GGG | Creature — Elemental | When Regal Force enters the battlefield, draw a card for each green creature you control. 5/5 |
Soul Shepherd | 1W | Creature — Human Cleric | {W}, Exile a creature card from your graveyard: You gain 1 life. 2/1 |