M:tG card similarity search
GU · Creature — Shark Crab
Flash (You may cast this spell any time you could cast an instant.) Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) 2/1
Name | Mana | Type | Text |
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Raggadragga, Goreguts Boss | 2RG | Legendary Creature — Human Boar | Each creature you control with a mana ability gets +2/+2. Whenever a creature you control with a mana ability attacks, untap it. Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn. 4/4 |
Motion Sickness | 3U | Enchantment — Aura | Enchant creature When Motion Sickness enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature. |
New Prahv Guildmage | WU | Creature — Human Wizard | {W}{U}: Target creature gains flying until end of turn. {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) 2/2 |
A-The One Ring | 4 | Legendary Artifact | Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {1}, {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. |
Azorius Herald | 2W | Creature — Spirit | Azorius Herald can't be blocked. When Azorius Herald enters the battlefield, you gain 4 life. When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it. 2/1 |
Ertai, the Corrupted | 2WUB | Legendary Creature — Phyrexian Human Wizard | {U}, {T}, Sacrifice a creature or enchantment: Counter target spell. 3/4 |
Xantid Swarm | G | Creature — Insect | Flying Whenever Xantid Swarm attacks, defending player can't cast spells this turn. 0/1 |
Final Fortune | RR | Instant | Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. |
Last Chance | RR | Sorcery | Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. |
Warrior's Oath | RR | Sorcery | Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. |