Card Codex

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17 May 2024: Card library updated.

Shanid, Sleepers' Scourge

1RWB · Legendary Creature — Human Knight

Menace Other legendary creatures you control have menace. Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life. 2/4

Similar cards

Color identity:
NameManaTypeText
Bloodletter Quill 3Artifact {2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then you lose 1 life for each blood counter on Bloodletter Quill. {U}{B}: Remove a blood counter from Bloodletter Quill.
Cephalid Scout 1UCreature — Cephalid Wizard Scout Flying {2}{U}, Sacrifice a land: Draw a card. 1/1
Unfulfilled Desires 1UBEnchantment {1}, Pay 1 life: Draw a card, then discard a card.
Numai Outcast 3BCreature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {B}, Pay 5 life: Regenerate Numai Outcast. 1/1
Glass Asp 1GGCreature — Snake Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay {2} before that step. 2/1
Mysterious Tome 2UArtifact {2}, {T}: Draw a card. Transform Mysterious Tome.
Fa'adiyah Seer 1GCreature — Human Shaman {T}: Draw a card and reveal it. If it isn't a land card, discard it. 1/1
The Great Henge 7GGLegendary Artifact This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
Death Bomb 3BInstant As an additional cost to cast this spell, sacrifice a creature. Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
Piranha Marsh Land Piranha Marsh enters the battlefield tapped. When Piranha Marsh enters the battlefield, target player loses 1 life. {T}: Add {B}.
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