M:tG card similarity search
1RWB · Legendary Creature — Human Knight
Menace Other legendary creatures you control have menace. Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life. 2/4
Name | Mana | Type | Text |
---|---|---|---|
Soulmender | W | Creature — Human Cleric | {T}: You gain 1 life. 1/1 |
Staff of the Flame Magus | 3 | Artifact | Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life. |
Oil-Gorger Troll | 3GG | Creature — Phyrexian Troll Warrior | When Oil-Gorger Troll enters the battlefield, you gain 3 life. Then if you control a permanent with an oil counter on it, draw a card. 3/4 |
Thermokarst | 1GG | Sorcery | Destroy target land. If that land was a snow land, you gain 1 life. |
Potion of Healing | 1W | Artifact | When Potion of Healing enters the battlefield, draw a card. {W}, {T}, Sacrifice Potion of Healing: You gain 3 life. |
Thrumming Stone | 5 | Legendary Artifact | Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.) |
Rain of Gore | BR | Enchantment | If a spell or ability would cause its controller to gain life, that player loses that much life instead. |
Starlight Invoker | 1W | Creature — Human Cleric Mutant | {7}{W}: You gain 5 life. 1/3 |
Hazmat Suit (Used) | 3B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1 and has menace. Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life. |
Null Profusion | 4BB | Enchantment | Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two. |