Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shape Anew

3U · Sorcery

The controller of target artifact sacrifices it, then reveals cards from the top of their library until they reveal an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

Similar cards

Color identity:
NameManaTypeText
Serene Remembrance GSorcery Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
Rally the Horde 5RSorcery Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.
Twilight Prophet 2BBCreature — Vampire Cleric Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. 2/4
Aven Mindcensor 2WCreature — Bird Wizard Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead. 2/1
Silumgar's Scorn UUInstant As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Counter target spell unless its controller pays {1}. If you revealed a Dragon card or controlled a Dragon as you cast this spell, counter that spell instead.
Run Out of Town 3UInstant The owner of target nonland permanent puts it on the top or bottom of their library.
Grow Old Together 1GUInstant Seek two creature cards from among the top ten cards of your library, then shuffle. Creature cards in your hand perpetually get +1/+1.
The Grand Calcutron WULegendary Artifact The Grand Calcutron can be your commander. When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards). Players can only play the first card of their program. If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.
Vedalken Dismisser 5UCreature — Vedalken Wizard When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library. 2/2
Hoarding Dragon 3RRCreature — Dragon Flying When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle. When Hoarding Dragon dies, you may put the exiled card into its owner's hand. 4/4
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