M:tG card similarity search
G · Enchantment
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Afterlife Insurance | 1W/B | Instant | Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.) |
Crystallization | G/UW | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature. |
Torpor Orb | 2 | Artifact | Creatures entering the battlefield don't cause abilities to trigger. |
Locus of Enlightenment | Legendary Artifact | Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn. Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy. | |
Ricochet | R | Enchantment | Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary. |
Ertai's Trickery | U | Instant | Counter target spell if it was kicked. |
Rings of Brighthearth | 3 | Artifact | Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. |
Xantcha, Sleeper Agent | 1BR | Legendary Creature — Phyrexian Minion | Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability. 5/5 |
Roadside Reliquary | Land | {T}: Add {C}. {2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment. | |
Celestus Sanctifier | 2W | Creature — Human Cleric | If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield. Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard. 3/2 |